For indie game studios & solo devs
Wishlists come from coverage, not luck
The indie launches that break out have one thing in common: someone ran the outreach — games press, streamers, podcasts — weeks before the Steam page needed it. PitchIQ is that someone: targeting, pitches in your voice, follow-ups, and the launch checklist around it.
See the shows that want you — free
Prefilled for game studios. No account, no card — your matches in seconds.
Your Bookability Score
93
Strong fit for Indie game studios shows. Here are broad-reach shows that book guests in your space — the full app matches niche-specific shows live.
- 1
The Tim Ferriss Show
Very large · weekly · 91% fitBooks guests across every domain when the story is sharp.
Your angle: "your signature framework, made concrete"
- 2
How I Built This
Very large · weekly · 89% fitOrigin-journey format that fits almost any builder.
Your angle: "your signature framework, made concrete"
- 3
Entrepreneurs on Fire
Very large · daily · 87% fitDaily interview slot hungry for a tight expert angle.
Your angle: "your signature framework, made concrete"
- 4
The Smart Passive Income Podcast
Very large · weekly · 82% fitBroad business audience receptive to practical experts.
Your angle: "your signature framework, made concrete"
- 5
The GaryVee Audio Experience
Very large · active · 81% fitMassive reach for a contrarian, specific take.
Your angle: "your signature framework, made concrete"
These 5 shows are a fit. Get the pitches free.
Start free to unlock all 18 matches and a personalized, ready-to-send pitch for every one — grounded in each host's recent episodes.
Your match list is saved the moment you create an account.
Get my pitches free →Everything game studios need, in one place
Games press outreach
Pitch the outlets that move wishlists
Build a target list of games journalists and niche outlets, pitch announcements and preview builds with angle-specific drafts, and track who opened, replied, and covered.
Streamer & creator outreach
Keys into the right hands
Find streamers and YouTubers whose audience matches your genre, propose coverage with a personal angle, and manage the key-request pipeline without a spreadsheet graveyard.
Podcast & dev-story placements
The developer story sells the game
Gamedev and indie-business podcasts love founder stories. Appearances build the studio brand that makes game two easier to launch than game one.
Launch checklist & CRM
Ship the marketing like you ship builds
A stage-by-stage launch task plan (announce, festival, demo, launch, post-launch) plus a CRM holding every journalist, streamer, and curator relationship for next time.
Why game studios choose PitchIQ
No publisher? No problem.
Publisher marketing is the main thing studios give up 30% for. PitchIQ gives you the outreach machinery in-house — the relationships stay yours.
Timed to the Steam algorithm
Coverage spikes matter most around Next Fest, demo drops, and launch week. The checklist + outreach pipeline make those beats deliberate instead of accidental.
Streamer outreach that isn't spam
Blast emails get ignored; a pitch that names why YOUR game fits THEIR channel gets keys redeemed. Per-creator drafting is exactly what the AI does well.
The studio compounds
Every journalist reply and streamer relationship logged in the CRM is a warmer start for the next title — your contact list becomes a studio asset.
Frequently asked questions
When should outreach start relative to launch?
Earlier than feels natural: announcement coverage 3-6 months out, preview/demo coverage around festivals, review keys 2-4 weeks before launch. The launch checklist lays these beats out so nothing gets discovered late.
Do games journalists even open cold pitches?
Yes — when the subject names something specific (genre + hook + a striking GIF link) and the body is three tight paragraphs. That's the format PitchIQ drafts; the follow-up sequence handles the silence that's normal in games press.
How is this different from just using a presskit and Keymailer?
Those are distribution endpoints; PitchIQ is the relationship engine — who to pitch, what angle, drafted in your voice, sent from your email, with follow-ups and a CRM that remembers everyone for the next launch.
We're two devs with no marketing person. Realistic time cost?
A couple of hours a week during campaign beats: review drafted pitches, approve sends, answer replies. The targeting, drafting, and follow-up grind is the automated part.
What's free to try?
Profile, target-list building, and pitch drafting are free. Paid plans add sending, sequences, the launch checklists, and the CRM.
Launch like you have a publisher. Keep the 30%.
Start free — build your press and streamer target list this week, months before you need it.
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