PitchIQ

For indie game studios & solo devs

Wishlists come from coverage, not luck

The indie launches that break out have one thing in common: someone ran the outreach — games press, streamers, podcasts — weeks before the Steam page needed it. PitchIQ is that someone: targeting, pitches in your voice, follow-ups, and the launch checklist around it.

See the shows that want you — free

Prefilled for game studios. No account, no card — your matches in seconds.

Your Bookability Score

93

Strong fit for Indie game studios shows. Here are broad-reach shows that book guests in your space — the full app matches niche-specific shows live.

  1. 1

    The Tim Ferriss Show

    Very large · weekly · 91% fit

    Books guests across every domain when the story is sharp.

    Your angle: "your signature framework, made concrete"

  2. 2

    How I Built This

    Very large · weekly · 89% fit

    Origin-journey format that fits almost any builder.

    Your angle: "your signature framework, made concrete"

  3. 3

    Entrepreneurs on Fire

    Very large · daily · 87% fit

    Daily interview slot hungry for a tight expert angle.

    Your angle: "your signature framework, made concrete"

  4. 4

    The Smart Passive Income Podcast

    Very large · weekly · 82% fit

    Broad business audience receptive to practical experts.

    Your angle: "your signature framework, made concrete"

  5. 5

    The GaryVee Audio Experience

    Very large · active · 81% fit

    Massive reach for a contrarian, specific take.

    Your angle: "your signature framework, made concrete"

These 5 shows are a fit. Get the pitches free.

Start free to unlock all 18 matches and a personalized, ready-to-send pitch for every one — grounded in each host's recent episodes.

Your match list is saved the moment you create an account.

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Everything game studios need, in one place

Games press outreach

Pitch the outlets that move wishlists

Build a target list of games journalists and niche outlets, pitch announcements and preview builds with angle-specific drafts, and track who opened, replied, and covered.

Streamer & creator outreach

Keys into the right hands

Find streamers and YouTubers whose audience matches your genre, propose coverage with a personal angle, and manage the key-request pipeline without a spreadsheet graveyard.

Podcast & dev-story placements

The developer story sells the game

Gamedev and indie-business podcasts love founder stories. Appearances build the studio brand that makes game two easier to launch than game one.

Launch checklist & CRM

Ship the marketing like you ship builds

A stage-by-stage launch task plan (announce, festival, demo, launch, post-launch) plus a CRM holding every journalist, streamer, and curator relationship for next time.

Why game studios choose PitchIQ

No publisher? No problem.

Publisher marketing is the main thing studios give up 30% for. PitchIQ gives you the outreach machinery in-house — the relationships stay yours.

Timed to the Steam algorithm

Coverage spikes matter most around Next Fest, demo drops, and launch week. The checklist + outreach pipeline make those beats deliberate instead of accidental.

Streamer outreach that isn't spam

Blast emails get ignored; a pitch that names why YOUR game fits THEIR channel gets keys redeemed. Per-creator drafting is exactly what the AI does well.

The studio compounds

Every journalist reply and streamer relationship logged in the CRM is a warmer start for the next title — your contact list becomes a studio asset.

Frequently asked questions

When should outreach start relative to launch?

Earlier than feels natural: announcement coverage 3-6 months out, preview/demo coverage around festivals, review keys 2-4 weeks before launch. The launch checklist lays these beats out so nothing gets discovered late.

Do games journalists even open cold pitches?

Yes — when the subject names something specific (genre + hook + a striking GIF link) and the body is three tight paragraphs. That's the format PitchIQ drafts; the follow-up sequence handles the silence that's normal in games press.

How is this different from just using a presskit and Keymailer?

Those are distribution endpoints; PitchIQ is the relationship engine — who to pitch, what angle, drafted in your voice, sent from your email, with follow-ups and a CRM that remembers everyone for the next launch.

We're two devs with no marketing person. Realistic time cost?

A couple of hours a week during campaign beats: review drafted pitches, approve sends, answer replies. The targeting, drafting, and follow-up grind is the automated part.

What's free to try?

Profile, target-list building, and pitch drafting are free. Paid plans add sending, sequences, the launch checklists, and the CRM.

Launch like you have a publisher. Keep the 30%.

Start free — build your press and streamer target list this week, months before you need it.

Get started free